Millefeuille - [The Witness fangame prototype]
A Witness-like 2d game. Will you find the three secret elephants?
/ ! \ This project is currently on a hiatus and thus very unlikely to receive updates.
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I'm a big fan of the game The Witness by Jonathan Blow and his team, so I decided to make a Witness-like for the Thinky Puzzle Game Jam. I had a lot of fun working on this project, and I have a lot of ideas for other puzzles, game mechanics and secrets I would like to add to the game.
Feel free to get in touch if you'd like to see that happen. Your feedback will be really appreciated ~~
/ ! \ The HTML version runs slowly on certain computers. If this happens to you I recommend you download the game instead!
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Controls:
- WASD or arrow keys to move;
- Space to interact with computers;
- Mouse to solve puzzles;
- Escape to exit a puzzle without solving it.
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Credits:
- Art: 2D Magic Lands by Szadi art.
- Music (courtesy of Uppbeat):
- Little Utopia by Locran, XRYURV8KPBSSFZUB
- Capitoline by Floor Model, VJNKUWQJEB1KRVOI
- Hey Look Up by Cutesy Chamber Ensemble, SDLTFAL1OD8XALYJ
- No Mystery by Cutesy Chamber Ensemble, KDFXJTYZ2BBGRNFK
- SFX from ZapSplat.
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I made this game on my own in around 48h for the Thinky Puzzle Game Jam, with the theme "Elephant in the Room".
The puzzles in this game are also inspired by Artless's Understand, be sure to check it out!
Special thanks to Limuy Asien for play-testing and choosing the music, and to Bryce for helping me with a nasty recursive function.
Thank you for playing!
Download
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Comments
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It is annoying to try figuring out the puzzle mechanics when puzzles are spaced so far apart and the controls make experimenting difficult. It would be nice if entering and exiting a puzzle was easier (e.g. mouse-only controls), and if the first 4 or 5 puzzles per section were all in a row.
Make it so you only show the fail (red flashing and reset) when you left click or submit the answer? Sometimes the mouse moves accidentally and it gets a bit frustrating.
The plus signs with the squares in them completely stumped me, it doesn't help that I started that area out of order by missing the path. The game seems to encourage upward travel, but it was not the case there. So teach the mechanic better and perhaps direct people a little better?
(Later)Well, I just figured it out, but it still took me very long.
(Later)And now I finished the game, but I'm still not sure I understand lol.
Overall I think that it could use a little better teaching of the mechanics, and secondly an improved overworld. The overworld needs a better reason to exist, it sometimes felt like walking just for the sake of walking. The Witness fixed this in 2 ways:
I do see that you tried to do some similar things, but I think to make the game better there needs to be more.
It wasn't the perfect 'hard but not too hard' level of difficulty, but I still enjoyed it. Good job.
Great work! I really like the Witness approach of letting the player figure out the rules from examples instead of telling them explicitly how it works.
That said, the third area didn’t work very well for me. I needed a hint from Discord to figure out how the plus signs worked, even though I had already solved about 10 puzzles. It didn’t help that a lot of the examples either already had a unique solution when ignoring the pluses, or admitted several solutions that seemed very different. The mechanic itself is really cool though, so if you rework the puzzles that try to teach it, this has a lot of potential.
I’ve also got some feedback on the second area, but spoilers, so I’ll message you on Discord. :)
Excellent job, wonderful music, wonderful art. The puzzles where a bit though though, keep it up
I could only find one elephant, but it was a good Witness-style game. Keep developing it.